Archived through the Wayback Machine. Still accurate as of December 2025.
Compiled data from each car's handling files, along with the data for all of the performance upgrades in the game. Accurate for every release version except Japanese PS2.
Some game functions that have been reverse-engineered and located within the game's executables, and how you can manipulate them.
Various glitches and oversights documented in the game.
Used to unpack the game's .dat archives. Scripts can then be run loose from the resulting folders if the .dats are renamed. Absolutely essential for most Juiced mods.
Performs some useful functions like enabling online servers, restoring and editing cheat codes, and adjusting when cars unlock in Career.
Replaces Games for Windows Live, restoring online play on the PC version of Juiced 2.
Re-scales the stat bars for upgrades in the Workshop to better reflect their actual efficiency. Not compatible with any mods that modify the upgrade scripts. Requires unpacked files.
Replaces Vito and Chief's portraits with those of the console versions.
Scrambles the contents of the profanity filter to effectively disable it. Requires unpacked files.
Hides the black borders at the top and bottom of the screen when viewing replays. Requires unpacked files.
Properly scales the game for any aspect ratio, and optionally allows for custom FOV.
Fixes a bug where the second and third Mustang 99 GT spoiler would swap places between the menus and in-game. Requires unpacked files.
Mutes the music played in the menus.
Adds a message to the online Create Account and Logon menus warning the user that their credentials will be visible in their save file. Will work for all languages, but is untranslated from English. Requires unpacked files.